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Fallout new vegas level scaling mod
Fallout new vegas level scaling mod













fallout new vegas level scaling mod

Weapons now have a minimum Strength requirement to be used effectively, like in Fallout and Fallout 2.

fallout new vegas level scaling mod

Much of the SPECIAL from Fallout 3 remains intact, with very few new features being added in the way of character creation or stats. There is a maximum of 61 SPECIAL points available in Fallout New Vegas, requiring all ten ranks of Intense Training, the Small Frame trait, the seven implants available from the New Vegas Medical Clinic, the completion of Lonesome Road, and the Reinforced Spine perk from Old World Blues. One can choose up to two traits when designing a character (or none at all).įor a list of traits, please see Fallout: New Vegas traits. For example, the Small Frame trait grants a +1 to Agility but also makes limbs more easily crippled. Traits always have both positive and negative results. Traits modify different aspects of gameplay, including (but not limited to) primary statistics, derived statistics, and skills. Taking all these stat buffs will yield 23 SPECIAL points, the maximum possible without the use of cheats. This is to prevent an Endurance implant from being "free" (as otherwise it would be possible to install an Endurance implant and still have the same number of available implants as before). There is a special Endurance calculation used just for the New Vegas medical clinic implant limit, which is base Endurance minus any Endurance implant. However, these bonuses do not count for perk requirements.

fallout new vegas level scaling mod

Starting Old World Blues automatically grants the Spineless perk (+1 Strength) and completing it gives the option to replace Spineless with Reinforced Spine (+2 Strength). Taking the Four Eyes trait, which deducts 1 permanently from Perception while granting a temporary +2 to Perception when wearing glasses, or +3 when wearing lucky shades.The only ways to modify these "base stats" are through: These base stats are used both for checking against the prerequisites for a perk and for determining the number of skill points allocated on a level up. Unlike Fallout and Fallout 2, the game internally keeps track of "base stats," which are the SPECIAL scores without any temporary adjustments (such as from chems or certain equipment). Also as in previous games, individual attributes cannot go lower than 1 or higher than 10 any bonuses or penalties beyond those are simply ignored. As in previous games, individual attributes can be adjusted upward and downward so long as the total equals exactly 40. attributes default to 5 points per attribute, with an additional 5 points to be distributed during character creation, for a total of 40 points. As has been the case since Fallout, the character's S.P.E.C.I.A.L.

fallout new vegas level scaling mod

system has remained mostly consistent throughout the Fallout series. Main article: Fallout: New Vegas primary statistics















Fallout new vegas level scaling mod